Hints with gameplay (Minor
Spoilers)
I write this section myself based on my beta
testing of this translation, but many information are obtained
from other FAQ's written by others obtained from
http://www.gamefaqs.com. See the Credits file for a whole list of
FAQ's that I have read. Readers should refer to those FAQ's for
some complete information, though the English names they use may
not be the same as the ones I translate.
The section contains hints on playing the game, and focus mainly
on game strategy and skills. If you have problem about solving
specific quests or want more details about the way to complete
the game, see the Walkthrough FAQ.
- I have just finished the prologue
portion and I'm now in Mules/Zweig. What should I do next?
That's the beginning of the free scenario portion of the
game. Some characters have a task at hand (like Thomas,
Katarina) and most don't. Do whatever you see fit. I know
somebody does not like this, but in this game how rich
the story is depends on how hard you dig for the
scenarios. Or you will just become a fighting machine
trying to raise levels. (The story is pretty rich,
actually, but connections between the storylines are not
very obvious unless you try to accomplish everything, and
to complete the game using different characters.)
Some suggestions are:
-
Find some partners and train yourself up. You can't
challenge some harder quests until you have 300HP or
above.
-
Try to explore new cities. Many cities can be triggered
to appear on the world map by talking to various people.
Others can be reached by ship in Pidona. Pidona has at
least 3 different quests to do with different
difficulties, so it is a good starting place.
-
Buy equipments when affordable. Better equipments make
a huge difference at the early stage of the game. Money
is not very easy to find by fighting monsters. You
basically earn income by 1) Completing certain quests
that reward money; 2) Sell items obtained from monsters
or treasure chests.
See the Major Spoilers section if you really want to know
the details.
- Whom should I have in my party?
DShort and Daniel Thomson have written a very nice and
detailed description on each playable character. Please
refer to their FAQ for strength and weaknesses among the
characters and how to find them (have spoilers, though).
You can get their FAQ at http://www.gamefaqs.com/. The
translation may be a bit different from my current ones,
but they should be close enough to figure out.
Here are some of my suggestions in choosing characters:
-
At the beginning, don't fix on using certain
characters. Some characters will bring new formation and
techniques when you join them, so try them out. Some
better characters may not be available at the beginning
of the game.
-
Try not to train too much on Sara if she is not your
main character.
-
Several characters cannot be sent away at the pub, so
think before you join them. They are Tatyana, Poet and
Herman. Herman is particularly hard to get rid of, and he
is very weak.
-
Determine whether you want to focus on magic or tech
before you form the final team and train them through.
- How do I learn new tech?
The answer to this question will only focus on single
techs. For multi/group techs, see question 6 and 7.
There are two types of techs. The weapon techs (like
Sword, Broad Sword, Axe, etc.) are learnt when you use a
certain type of weapon again and again in battles. Then
by chance you will learn a new tech during a battle
(light bulb will appear). The evade techs are learnt when
the enemies attack you with a certain technique (like
Hypnotize), and by chance you will learn how to dodge it
(light bulb appears as well as you learn how to dodge the
tech). With an evade tech is equipped, you have 100%
evade rate for that particular attack. Also, some evade
techs represent the ability to evade a group of attacks
instead of a specific one. For example, if you learn
Random Arrow evade tech, you can dodge both Random Arrow
and Random Dart. The Earthquake evade tech allows you to
dodge Earthquake, Crack, etc. If the enemies use the tech
Crack on you and you learn the evade tech Earthquake, it
is normal.
On the more complicated side, there seems to be other
rules that govern this tech learning process:
-
Weaker techs are easier to learn than the stronger
techs. This looks like common sense, but the point I want
to make here is that there is no particular order that
one will learn the tech. Although the chance is small,
one may learn stronger techs before weaker techs. Of
course, the next few rules must apply.
-
The total number of techs the team can learn is correlated to the
team's experience.
Apparently, more techs can be learnt if the average "experience" of
the whole team is high enough. If one's "experience" is too low, you
won't be able to learn many techs no matter how strong the enemies
you try to fight. If one wants to learn all the techs,
one has to have a huge amount of "experience", which is very tedious
to get. The only problem is that "experience" is not displayed
explicitly in
the game, so a good indicator is the HP of your characters. If
you raise them to 999 HP, your "experience" would probably be high.
But remember, HP and "experience" are not equivalent. There are
still some uncertainty here, as I don't know whether you need to
hit something to increase this "experience" counter. And
I'm not sure if weapon skill level also play a part here.
-
Fighting stronger monsters increases the chance of
learning better skill. Provided one's experience level is high
enough, it is easier to learn good skill with the strong
monsters. I'm not sure, but may be some of the best techs
can only be learnt by fighting the strongest monsters. See other
FAQs for recommendation of strong monsters.
-
One cannot learn new techs if he/she has already
equipped 8 techs in his/her tech slots (see section 3.2
for details of tech slots).
At the even more complicated corner, the weapon techs can
be divided into 3 subtypes:
-
Techs that can be learnt by simply attacking with the
weapon. You can do a simple attack or use a tech with the
weapon, and you can still learn the tech by chance. This
is the most commonly seen, especially for the first half
of the game.
-
Techs that can be learnt by using a specific tech
during battles. An example will be the Axe tech
"Megahawk", which can only be learnt by using
"Tomahawk", a weaker Axe tech. These are very
likely for the best techs, and are usually very hard to
find out. See Dshort's FAQ for more details on this if
you want to.
-
Techs that can be learnt by using a specific weapon. I
call these weapon-associated techs. These techs can only
be used when the weapon is equipped, even after you learn
it. Not all weapons have associated techs, but there are
still quite a few. If you see a special weapon (like one
of the Holy King's weapons), it is likely to have one or
two built-in techs. The way to learn a new
weapon-associated tech is the same as learning the first
and second type of weapon/normal techs other than that
you have to use the specific weapon during the battle.
However, these techs cannot be mastered and they won't
appear in your tech slots. Some weapon-associated techs
can shatter the weapon, so be careful. Once you learn a
weapon-associated tech, other identical weapons can be
used by other party members with the tech learned. (e.g.
If Julian learn Scare Voice with a sword called Screamer,
other players can pick up any Screamer sword and use the
Scare Voice tech.)
Also note that each character has a build-in ability to
learn and master techs. Some learn quickly but master
slowly. Some do the opposite. Also, each character is
particularly good at a certain type of weapon that
enables him/her to learn techs on that weapon type faster
than the others. For the main character, this corresponds
to the weapon type you select when the new game is
initialized.
- What is mastering a tech and how
do I do that?
When a new tech is learnt, it is automatically equipped
in one of your tech slots. If you look at the new tech in
the menu screen, it is red in color. This means that the
tech is not yet mastered, and if you remove it, it will
disappear completely (until you learn it again in the
battle as a new tech). Also, other characters cannot
equip the new tech.
To master a tech, simply use the tech again and again in
battles. Imagine a hidden experience counter on each new
tech you learn. The more (and stronger) monsters you
beat, the more "experience" you get, and
eventually the tech will get mastered when enough
"experience" is earned with that particular
tech. Some best techs need quite some
"experience" to get mastered, so you need to
fight some strong monsters over and over to master those
techs. However, it has nothing to do with your weapon
skill level and "luck" is not needed as in
learning new techs.
In case it is a parry tech or an evade tech, you have to
wait for the enemy to hit you quite a few times on the
character who is using the tech. The experience rule
still works, but it only counts if the enemy attacks that
specific character while the character is using the tech
in the battle.
Once a skill is mastered, it can be equipped and removed
by any party member any time. It will be yours forever.
- How do I learn magic?
Magic can be bought from the light-blue-hair guys (and
from some special people as well) who appear in many
towns. Each one sells different types of magic, so you
may need to travel a few towns to collect the magic you
need. They are quite expensive, and once you remove a
particular magic, you have to buy it again.
You can only choose 1 from the 4 basic elements (Wind,
Fire, Water, Earth) plus 1 from the 2 other elements
(Sun, Moon). You cannot have more than 1 element from the
same group. Buying another magic element while equipping
another magic element in the same group will only delete
all the magic purchased previously.
If your Max MP is 0 when you purchase magic, it will
become 5. That's why sometimes one will lose the crown on
Tech when one purchases magic and his/her TP is not high
enough.
- What is multi-tech?
It's a name I give to the techs that require more than 1
character to execute. These techs can only be used in
Commander mode (see section 3.2 for details). It includes
both physical attacks and magical attacks, and they are
usually more powerful than a single tech or magic used in
normal mode.
A multi-tech requires 2 to 5 characters to perform. If
less than 5 characters are required, the remaining
characters will perform their normal attacks (which
include the plain attack, single tech and single magic).
- How do I use multi-tech?
First select Commander mode in your menu screen (see
Basic Game Instructions for details). The formation you
choose determines the selection of multi-tech you can
use. All the techs available at the moment will be shown
during the battle. Just choose the one you want to use.
The first tech which has the same name as your formation
is considered a normal attack, which often leads to
single plain attacks for each character (there are
exceptions). If you have more than one option in your
tech list, the remaining ones are most likely
multi-techs.
If you can't see a list of multi-techs in Commander mode,
it may be because:
-
You choose a formation, but your magic users or weapon
holders are not standing at the correct positions (see
examples below).
-
You don't satisfy conditions like having a Fire magic
user and Moon magic user, which is required to perform
certain multi-techs.
-
You haven't learnt new multi-techs yet (not all
multi-tech needs to be "learnt", but some do)
Some group attacks will be learnt automatically if you
satisfy certain conditions. E.g. in the Tri-anchor
formation, if all 3 characters at the front row are using
a weapon (not bare hand or bow), they will use the Group
attack Dinofang automatically when you select the
Tri-anchor normal attack. Other multi-tech can be used if
you put the characters to stand at specific locations
within specific formations (usually have to be roughly
aligned and symmetric). For spells, one may also need
specific magic user. E.g. to cast the 2-P spell Rising
flame, one must have at least 1 Fire magic user and
another magic user. In many cases, they have to stand at
the top end and bottom end of a formation in order to
cast the spell. Also, their magic level has to be high
enough in some cases.
Multi-techs take up group points (GP) when used. The
group point starts at 1 in each battle, and increments 1
each round. Weaker techs usually use 0 or 1 GP to cast,
so they can be used every round. For multi-techs that
require 2 or more GP, you will have to use 0 GP tech
until the GP is accumulated to the necessary amount.
Notice that GP is free, so you won't lose any TP or MP if
you simply use multi-tech in the battle. However, if some
of your characters use normal tech or magic during the battle,
their TP and MP will still be consumed, even in Commander mode.
Many details can be found in Dshort's formation guide in
http://www.gamefaqs.com/.
- How do I learn multi-tech?
There are basically 3 types:
-
Tech/magic that require a certain type of weapon
holders/magic users standing in a symmetric fashion
within the formation. See question 7 for two examples.
Once your characters have equipped with the correct
weapons/spells and standing in the right position, the
multi-tech will be available for use. There is no way to
check whether you have done the correct arrangement until
you actually try it in battles. So this is basically a
trial-and-error process (or a look-into-walkthrough
process J).
-
Some multi-techs are actually learnt during battles.
Examples are Marvelous Cannon attack and Shinryu Dance.
These can be learnt by chance when the characters are
doing normal attack in the Commander mode. I suspect the
overall HP affects the chance of learning as well.
-
Secret techniques can be found within the maze where
the four Devil Lords reside. When you find one in a
treasure box, it will tell you the necessary formation
and magic users etc. to cast the spell. In case you
forget, you can always go back to get the information
from Anna in Lance. These spells are special that you
cannot use it before locating them in the treasure
chests, even if you know the correct formation and magic
users needed to cast the spell.
- This Commander mode is a bad idea.
I have no control to the characters, and they do weak
attacks all the time. I never use it and I still finish
the game! Besides, the multi-tech is not interesting at
all, and I got so few multi-techs that are not even
useful.
Well, don't be too pessimistic. Indeed, one can finish
the game without using Commander mode at all. However,
even if Commander mode is slightly weaker, it is pretty
useful if you get to learn a few multi-techs and have the
correct formations. Here, let me list some advantages of
Commander mode that you may miss. I don't even need to
count the "interesting" and "rare"
techs that you get to see only in Commander mode.
-
Multi-tech cannot be countered, and a few of them are
actually quite strong. The typical ones are the "big
four" that are found in the dens of the four Devil
Lords. Galaxy, for example, can give 5000+ (depends on
your magic level) damage to all enemies. For people not
doing multi-techs, you can always equip them with strong
single techs and choose the "Power tech"
command. Later in the game, 3 single techs may end up
stronger than 1 multi-tech, which only does 9999 damage
maximum, but it is still quite strong.
-
You don't need to consume TP/MP to do multi-techs. This
is good for fighting long dungeons with nasty enemies.
-
The party automatically recovers HP and status change
(except poison and petrified) every round. Status attack
almost means nothing to you. And even if 4 out of 5
characters run out of HP, they will stand up again in
next round so you still have full attack power to
hopefully finish the enemy next round.
-
You can choose any formation during a battle. Being
ambushed will not force you to use Free Fight formation
any more.
-
There are many extra favors that you can add to
battles, like adding stun effects to your attacks, or get
the first attack once in a while.
-
Yes, the Commander mode is harder to master than the
Fighter mode. However, once you get hold of the
techniques so that you fight as good in both Fighter mode
and Commander mode, you can probably get more fun and
satisfaction from the game.
Characters will learn new techs and power up in either
modes, too. But mastering techs is better done in Fighter
mode, because you can't let a character use a certain
technique as frequently and appropriately in Commander
mode. Also, characters tend to lose LP more frequently
because healing and attack is not as easy to balance as
in Fighter mode. Thus sometimes one has to take the risk
of being killed again in order to do a big multi-tech
that will destroy enemies in one round.
Learning multi-tech is indeed a nuisance as it is not as
obvious as learning single techs. Maybe someone can eventually set up
a table to include the ways
to learn the multi-techs. But right now I don't have
enough information.
- How do I learn new formation?
Specific characters have knowledge of special formations.
Just join them once and you will automatically learn
their formation. You can then kick that character away
and still keep the formation. (Some characters cannot be
readily kicked away, though.) I think including Free
Fight, there are 11 5-P (5 players) formations. And if
you learn all the 5-P formations, you will get all the
4-P and 3-P etc. as well.
Again, see DShort's formation guide.
- How do I increase Max HP, Max TP,
Max MP and Weapon/Magic skill?
Just fight battles and win to get level up. If you choose
to do physical attack, you will have a chance to get a
Max HP and/or Max TP increase. Max TP increases at most 1
point in each battle, but the amount of Max HP increase
depends on your character's stats, your current Max HP,
and the level of the monsters you fight. If you have a
low level and you are fighting relatively strong
monsters, you will be likely to get a better raise of Max
HP each round.
To increase Max MP, you will have to cast magic during
the battle. For the Weapon and magic skill, there will be
a chance to level up after each battle if you have used a
particular weapon or magic during the battle. The chance
of getting one seems to be related to the amount of
experience you get (imagine a hidden experience counter).
As the skill level increases, you will have to fight
stronger monsters in order to get them level up.
Note that it is possible to have all of these level-ups
in one battle, if you have used both physical and magical
attacks during the battle.
- What is the little crown beside
the Tech points or Magic points?
A crown beside the Tech points means that you are
specialized in techs. In this case, you consume 1 less TP
to use any tech. It may not be very significant to just
change TP requirement from 12 to 11, but it means
something to change TP requirement from 3 to 2 or from 1
to 0, especially when one can only have a few TP at the
early stage.
To get the crown on tech, the Max TP must be much greater
than the Max MP. If Max MP = 0, you will get a crown on
techs when Max TP = 45. If your Max MP = 10, you will
need Max TP > 100 to get a crown. As the Max MP is
large enough, the crown on tech will never appear. I'm
still looking for the exact formula, but the rule of
thumb is that don't let the Max MP be too large if you
want a crown on techs. (This also means that one will
never see crowns on both tech and magic.)
The crown on magic has the similar idea. Just have the
Max MP >> Max TP.
- How do I recover HP, TP, MP, LP?
Outside the battle, the best way is to go to an inn,
which is pretty cheap. HP automatically recovers after
each battle, so you don't need to do anything. If you are
deep within the dungeon, you can use items like:
Tpotion (1, 2, 3): recover TP
Mpotion (1, 2, 3): recover MP
Herbs, Life potion: recover LP
Various special items can recover both TP/MP at the same
time, or can be applied for the whole group.
During a battle, TP, MP and LP cannot be recovered. You
can recover HP by using Potions, tech, magic or special
items (like Life Cane). If the main character's LP
becomes 0, the game ends even if other characters are
still standing. If other characters' LP becomes 0, they
will disappear from the team.
- How can I run like Ellen in the
game's intro?
Press and hold the Y button when walking. Remember that
this button also allows you to jump over some gaps, which
is required in some scenarios.
- Why am I always be ambushed by
monsters?
There are two conditions that you will get ambushed. The
first case is when a monster reaches you from your back.
The second case is when you are running/dashing and bump
into a monster. If you like running a lot, you will be
ambushed a lot as well.
On the other hand, it should be noted that you would
enjoy a similar advantage if you walk (not run) into the
back of the monsters. It's called a "Back
attack" and the monsters won't do anything for 1
round.
- What is the penalty of getting
ambushed?
The speed of the party in first round will be greatly
reduced, so you'll probably have to endure their attacks
before you can move. Also, the formation will become Free
Fight in this case.
- Any hints on the Battle/War game?
Here are some basic rules that may help:
-
Attack power and mobility are affected by the number of
soldiers, the form and morale. So one should attack
enemies when his/her own morale is high and the enemy's
morale is low.
-
Your morale will decrease if
a) Enemies attack you while you defense (slow)
b) You attack the enemies (fast)
c) You perform charge attacks to enemies (very fast)
The speed of morale decreasing also depends on the number
of soldiers on each side and the attack and defense power
on each side. If the enemy is stronger, your morale will
decrease quickly, and vice versa.
-
Your morale will increase if
a) The whole army moves back (towards the right)
b) Soldiers rest at the back rows (for soldiers at the
back row only)
c) Some soldiers reached and exit to the left edge of the
screen.
d) Special skill is used to recover morale.
e) Both armies are not attacking, and are staying away
from each other.
-
Soldiers on horses have high attack power and mobility,
but their defense is weaker than that of the walking
soldiers. The armored walking soldiers have the highest
defense, but they are the slowest.
-
If your attack power/mobility is higher than the
enemies, try pushing them toward the edge and they will
die very soon. If you move back to recover morale, don't
move too far to the right or you will be crushed by the
enemies instead.
-
You can imagine that each soldier has his own HP and
attack power (as they are not displayed explicitly). Do
whatever you think will keep the soldiers' morale high
and HP high. The bottom morale meter is only reflecting
the morale for the soldiers at the front row. Soldiers at
the back row will always be recovering morale and HP. The
meter may not show the real situation. And if HP is low,
the soldiers can die even if their morale is high.
-
Some special skills (like All Charge attack) can only
be used once per battle. Save them as late as possible.
-
Try not to move around too much to keep your formation
neat. Note that slower soldiers will have a tendency to
be left behind. When this happens, it means that the
number of soldiers fighting at the front row will be
decreased, and they become susceptible to attack.
Special techniques, formation, battle commands and tactics in
specific battles will be covered in another FAQ.
- I'm bored on that business game
and try to do the Rat's cave quest. But somehow the Mayor
keeps giving me the business game menu instead of leading
me to the Rat's cave!
You will have to finish the business game first, or you
can quit the business game by selecting the right option
on the business game menu. Once you quit, you may not be
able to restart the game.
- What are the maximum stats?
Max HP: 999
Max LP: fixed for each character
Max Tech points: 250 (I've only seen 160 or so in my
game)
Max Magic points: 250
Max Weapon skill level: 50 (I've only seen a max of 42 in
my game)
Character's stats: basiclly fixed for each character; may
change when wearing certain equipments
- All of a sudden I can't heal or
resurrect my character!
Certain equipments have this kind of effect when
equipped. Some obvious ones are the Death Bow and Death
Ring. Also, Characters who have equipped the Devil King
shield/armor/helmet cannot be healed by normal methods.
So beware. The robe worn by Leonid also have this effect,
but it only affects Leonid.
Devil King shield/armor/helmet also have an unwanted
effect which doubles the amount of TP and MP you need for
performing techs/magics.
- I seem to have stopped leveling up
for a while. After each battle only a couple of my
characters gain 1 or 2 HP, and the other takes a LONG
time to get a level up.
In many places, monsters that appear depend on the overall
experience level of your party. If you have
some new party members having low experience, the members with high
experience will not level up, as the monsters are too weak for
them. An observation is that the members with lower HP
will tend to get HP increase instead of other kinds of
level up. This will last until the HP/experience difference among
the characters is minimized, or when you fight some
monsters that are strong enough for the the other characters
(in a special quest for example). Especially later in the
game, if all your members have 800+ HP and you get a new
character with 500 HP, it will be a headache to train the
character up because not too many monsters are strong
enough. So the best way is to avoid too much training
until you have decided the team members whom you want to
raise their levels for the last battle.
Still, leveling up in RS3 is one of the most tedious
things to do.